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Rtp rpg maker xp bitmap error
Rtp rpg maker xp bitmap error











rtp rpg maker xp bitmap error

Next, in the common event do a branch and say 'branch if 'effect -on' is ON. This is the switch which will say if your effect is on or not. Make another switch which is the item name with the word 'on' or 'activate' or 'switch'. Then make a common event that is activated by the switch (trigger switch). >362 You make a common event and an item (which is an effect). If my explanation was a bit rushed, check this quick demo i made using a old game of mine, specifically check in common events, the 8th and 9th ones. Inside this event, make conditional branches for each effect that you want something to happen when you press a button (for example: Conditional branch: Variable for Effect=1) Put whatever you want to happen inside the conditional branch. Now make the event (originally called blabla by me). Inside the branch, put a call for another common event (Call common event: blabla). X can be any button supported by RPGMaker XP (the buttons you can choose from here are not the ones that you actually get in game, for example A button corresponds to Z in game, don't ask me why). In the common event, put a "conditional branch: X button pressed". Next, start by making a common event that is made to always be on (put a event that activates a switch at the start of the game). Also make sure that it is set to 0 when you wake up/put on another effect/turn off the effect/during cutscenes or whenever you don't wan't it. First things first, make sure that when you put on any effect, a variable is set as 1. For stuff that requires a button to be pressed, it gets a bit more complicated. >260 The way to do this is as you said with common events.













Rtp rpg maker xp bitmap error