

Most RTS games suffer from repetitive audio and Kane's Wrath is no exception. Also, the framerate rarely stutters - it takes a ton of structures, units, and massive explosions to really stress the engine. The graphics are detailed enough to make out particular units and structures (without having to zoom in) and the battles give a great sense of scale. Using this team-up strategy, you can take out an entire base with just a team of Shadow Troopers and a few Specters.īeing an RTS, Kane's Wrath has the typical audiovisual trappings of the genre. The great thing is the Specters can be anywhere on the map and hit the target. Shadow Troopers can lay down a GPS-like beacon, which acts as targeting reticule for Specters.

If you build some Specters (heavy artillery) then it gets fun. What's your reward for that research? You can come up with some really tricky tactics.įor example, Shadow Troopers have a stealth ability that allows them to sneak around the map. It will do you good to learn the strengths and weaknesses of each unit. Some RTS games are consumed with building a big force and sending it across the map, but in this game that just won't do. Any bad patches are overshadowed by Kane's Wrath's attention to unit specialization.
